Microbial Content Generation for Natural Terrains in Computer Games
نویسندگان
چکیده
Procedural content generation (PCG) has been applied since several decades to fulfill various game-related design needs. Besides bio-inspired methods, living (non-human) organisms were used in computer games for purposes, such as behavior generation, data gathering, and player education. No the of virtual terrains games. Such an approach terrain could benefit from morphological similarity between natural colonies microbial organisms, real-time development over time, educational opportunities. We successfully executed experiment which we growing bacterial fungal cultures generating naturally appearing real-time. Concludingly, confirm feasibility using non-behavioral PCG reflect on its potential impact.
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ژورنال
عنوان ژورنال: Frontiers in computer science
سال: 2022
ISSN: ['2624-9898']
DOI: https://doi.org/10.3389/fcomp.2022.826412